Wild Cauldron (Quickspin) Slot Review

Wild Cauldron by Quickspin Slot Review
Walk into a witch’s lair with this Feb release with Wild Cauldron! A mysterious concoction is brewing, and it is full of colourful monsters, magic potions and volatility.
This super-fun slot boasts locked symbols, expanding reels, a Multiplier, Tumble mechanics, Respins, along with a Free Spins Bonus. The sport commences with a 4?6 grid and 4,096 bet ways – which could grow completely as much as 8?6 with 262,144 bet ways!
Locking Symbol Tumble
A fantastic line will trigger the Locking Symbol Tumble! In this feature, any winning combination is going to be locked and accrued at the end from the reels. All non-winning symbols are removed and quickly substituted with new symbols that tumble in.
And every win will raise the number of bet ways, which could go completely as much as 262,144!
Expanding Ways
Every tumble that provides a winning mixture of symbols will raise the number of bet ways within the tumble sequence! It’ll add 1 additional row of symbols, having a maximum total of 8 rows, meaning the sport becomes an 8?6 grid at maximum expansion.
The reels reset themselves in the finish of every tumble sequence, and also the sequence ends when there aren’t any more winning combinations.
Wild Cauldron Free Spins
In Wild Cauldron when you are getting 4 or even more Bonus Scatter symbols in one tumble sequence, it’ll trigger the Free Spins Bonus! The amount of Free Spins depends upon the amount of Scatter symbols within the trigger (the utmost quantity of Scatter symbols is 6, which provides you with 12 free spins).
Within the Free Spins Bonus, 2 additional Scatter symbols inside a spin provide you with 2 more Free Spins. The Expanded Ways and Win Multipliers are generally persistent between spins for the whole time period of the bonus game.
Win Multiplier
When you get a Wild symbol around the reels throughout a tumble sequence, it will raise the Win Multiplier by 1! The multiplier can go up to as much as 7 for any single spin. The multiplier will reset in the finish from the tumble sequence.